AMP Academy UNAA Qualifier March 2020
The course will have somewhere between 7-15 obstacles, in the style of American Ninja Warrior. Courses must contain at least 3 upper body, 3 lower body obstacles and one balance obstacle. Both Regionals and Areas qualifiers will be ONE course compiled of 7-15 obstacles. Max times can be set. This will be determined at the beginning of the competition. The UNAA allows general climbing chalk and general athletic tape to assist competitors. Gloves and sticky finger products are NOT allowed.
In order to be considered for an Area Qualifying gym, each gym must have a minimum of at least 7 of the following obstacles: Please note that this list can be updated at any time. Each gym will come up with their own course
Quintuple Steps, Salmon Ladder, Double Salmon Ladder, Lache Bars, Rope Climb, Rolling Log, Cliff Hanger, Unstable Bridge, Warped Wall, Rock Wall, Floating Doors, Rope Swing, Jumping Bars, Pipe Slider, Peg Board, Balance Tank, Cargo Net, Devil Steps, Ring Toss, Jumping Spider, Swing ladder, Body Prop, Rumbling Dice, Spider Flip, Door Knob Grasper, Flying Bar, Spider Climb, Grip Junction, Invisible Ladder, Pole Graspers, Balance beam, Slack Line, Silk Sliders, Balance steps, Wing Nuts, Flying Squirrel, Ring Hop, Spinning log, Balance bars.
For Season 5, there will be a new points system. Each obstacle is worth 2 points for full completion, or 1 point for making it to the cleary defined halfway point. If an athlete fails an obstacle, they continue the run doing all obstacles until the final obstacle, where the clock stops. Your score is a combination of points gained and run times. The winner will be the most points with the fasest time.
Should an athlete fail an obstacle they will continue their run until they finish or fail the final obstacle, at which point the clock stops. Score is then determined by points gained, and time of full run. Points are the highest priority when determining final score with time being second priority. Most points, with fastest time wins. We no longer will offer a RETRY. Finish or fail an obstacle and move on to the next.